With 180 cars at launch, Project CARS 2 about doubles its car count over the original. Now the dash won’t move up and down as you bound across the track.Īnd FYI, some of the footage in this review is shot at 50% World Movement and the rest is at 100% so you can see the difference. If you don’t care for this, head to “Options, Camera, Movement, World Movement” and set it to 100%. When the track surface dips, the car only dips half the amount, giving this odd visual of the dash bouncing up and down. We suggest giving that a go.īy default, the car and world aren’t 100% in sync. As the excellent “Help” prompt explains, 50% gives you a 1:1 relationship between your physical input and in-game response. Under “Configuration” in “Controls” is “Brake Sensitivity.” For some reason, it’s set to 35% when you start up the game making it tough to stop if you already run a heavy pedal. One word, “halleluyah!”Īnd while we’re talking about menus, there’s a couple things we want to point out that might make life easier on you when you fire up Project CARS 2. This is the way it should be in every sim and is nice to see.Īlso something that Project CARS 2 has that many other sims do not are explanations for every single option in the sim. Thankfully, you can now make adjustments while at the track, such as mapping buttons, adjusting camera, audio levels and even some graphic options. As you dive deeper into the menus they become even more clear and concise, eliminating the muscle memory that other sims require you to have as you plow through pages and pages trying to find that one setting you want to change.
Fast forward two years and it’s now time to see if lightning strikes twice.ĭoes the sequel deserve your time and money? Can it turn the most hardened Project CARS haters around? That’s what we’re here to find out with our review of Project CARS 2 on the PC.į1GT Simulator Provided by Next Level Racingįor Project CARS 2, Slightly Mad Studios has improved on the horizontal scroll layout of the original game by breaking it up into six sections that are easy to decipher thanks to the descriptive – and attractive – graphic design. So like any successful blockbuster hit, Project CARS 2 was announced shortly thereafter. I mean, it’s just a game.īut despite the naysayers – and those who just weren’t captivated by it, like myself – Project CARS went onto sell over a million copies in its first month of alone, which is a lot of copies for a “sim” racing game. It was amazing watching the undying praise for the game on one side and the absolute dressing down of it on the other. plastic! Okay, maybe that last one is a bad example….īut I can’t think of any that burned as deeply in people as Project CARS vs.
There’s been a number of polarizing debates in the racing game genre over the years.